1996 · Run and Gun · Arcade
Metal Slug was a run-and-gun with hand-drawn animation of exceptional quality — hundreds of frames per character, enemies with unique death animations, and environmental detail that made the Neo Geo hardware produce its finest visuals. The game's comedy combined with precise shooting to create a defining arcade experience.
Metal Slug was developed by Nazca Corporation — former Irem employees — before SNK acquired Nazca and brought the team in-house. The game's animation quality was unprecedented for a run-and-gun: each enemy character had dozens of frames of animation, drawn by hand at the Neo Geo hardware's sprite capability limits. The tank vehicle — the Metal Slug itself — was controllable by the player and destroyed in dramatic animated sequences.
Metal Slug was developed by Nazca Corporation under director Takahiro Nishitani after the team left Irem. SNK published the game on their Neo Geo MVS arcade hardware in 1996 and acquired Nazca Corporation during development. The game was a commercial and critical success that established a franchise still active decades later.