1996 · Beat 'em up / RPG · Sega Saturn
Guardian Heroes blended beat 'em up action with branching narrative and RPG stat allocation in a game that played differently each time through its multi-path structure. Up to six players in versus mode, a Necromancer who could be revived and commanded by players, and the ability to play as any character killed during the story made it Treasure's most complex action game.
Guardian Heroes was developed by Treasure for the Sega Saturn and represented the studio's most mechanically ambitious game to that point. The game's branching story — narrative choices during cutscenes changed which foes were fought and which endings were available — gave the beat 'em up genre a replayability that the linear structure of Streets of Rage and Final Fight lacked. The six-player versus mode, using the Saturn's multiplayer adapter, was one of the largest simultaneous fighting game player counts available on a home console.
Guardian Heroes was developed by Treasure for the Sega Saturn as a deliberately complex action game that used the platform's multiplayer capability as a design feature. The game launched in January 1996 in Japan and became one of the most praised Saturn exclusives despite its limited production run.