1997 · Racing · PlayStation
Gran Turismo was a racing simulator of unprecedented depth for a console game. Over 140 real licensed cars with accurate physics modelling, license tests that taught driving technique, and a career mode requiring players to earn money to buy and modify cars created a game that car enthusiasts and casual players could both find compelling. It sold 10.8 million copies.
Gran Turismo was developed by Polyphony Digital under Kazunori Yamauchi, who spent five years on the game's development. The game's physics simulation — modelling tire grip, weight transfer, and braking distance for each individual car — was significantly more accurate than any console racing game that preceded it. The license test mode, which required players to demonstrate specific driving techniques before accessing certain race classes, made the game both educational and initially barrier-creating.
Gran Turismo was developed by Polyphony Digital under Kazunori Yamauchi over five years beginning in 1992. Sony nearly cancelled the project on multiple occasions due to the development time and cost. The game launched in Japan in December 1997 and became the best-selling PlayStation game.