1997 · RPG · PC
Fallout was a post-nuclear RPG with turn-based combat, free-form character building using the SPECIAL stat system, and a moral structure that allowed — and sometimes rewarded — decisions that conventional RPGs would block. Players emerged from Vault 13 to find a water chip in a world of mutants, raiders, and irradiated wilderness. The 1950s Americana aesthetic made the apocalypse distinctively American.
Fallout was designed by Tim Cain at Interplay and used the GURPS role-playing system before the licensing deal fell through, requiring the team to design their own SPECIAL system. The game's open approach to problem-solving — quests with multiple solutions including violence, diplomacy, stealth, and skill checks — made it one of the most designed RPGs of its era. The tone — atomic-age Americana filtered through nuclear anxiety — distinguished it from the medieval and science fiction RPG templates.
Fallout was designed by Tim Cain at Interplay Productions and developed in approximately two years. The SPECIAL system was created after the GURPS licence fell through, designed to replicate GURPS's core concept of attribute-based character building in a proprietary system. The game launched in October 1997.