1994 · Platform · Genesis
Earthworm Jim was a platform game designed around a superhero earthworm in a powerful suit, with irreverent humour, detailed animation, and varied level design — including a cow-launching segment and a level set inside a giant hamster. Doug TenNapel's character designs and the team's animation background produced a game that moved differently from any contemporary platform game.
Earthworm Jim was designed by Dave Perry and Doug TenNapel at Shiny Entertainment, a studio Perry founded after leaving Virgin Games. TenNapel's background in character design and the team's experience with animation-heavy games produced character animations with significantly more frames than the Genesis norm. The game's level variety — a conventional platform stage followed by a rocket sled sequence, then a bungee descent — kept each world distinct.
Earthworm Jim was developed by Shiny Entertainment, a studio founded by Dave Perry after he left Aislands Games. Doug TenNapel contributed character design and the game's distinctive visual identity. The game launched in August 1994 on Genesis, with a SNES version following shortly after.