1998 · RPG · PC
Baldur's Gate revived the CRPG genre by combining the Advanced Dungeons and Dragons ruleset with a real-time-with-pause combat system and a world large enough to explore for hundreds of hours. The Infinity Engine's detailed environments, party management depth, and Forgotten Realms narrative established BioWare as the leading developer of story-driven computer RPGs.
Baldur's Gate was developed by BioWare — Ray Muzyka and Greg Zeschuk's studio — as their debut game. The real-time-with-pause combat system — which let players pause the action to issue commands before unpausing — was a design solution to the tension between turn-based RPG strategy and real-time action. The game's six-character party, each with full Dungeons and Dragons stats and a distinct personality, became the template for BioWare's subsequent games including Neverwinter Nights, Knights of the Old Republic, and Dragon Age.
Baldur's Gate was developed by BioWare in Edmonton, Alberta, under Ray Muzyka and Greg Zeschuk. The game took approximately three years to develop and was designed to revive the Dungeons and Dragons CRPG genre that had been commercially dormant since the early 1990s. The game launched in December 1998.