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Baldur's Gate
Year1998
Decade1990s
GenreRPG
PlatformPC
DeveloperBioWare
PublisherBlack Isle Studios / Interplay
1990s

Baldur's Gate

1998 · RPG · PC

Overview

Baldur's Gate revived the CRPG genre by combining the Advanced Dungeons and Dragons ruleset with a real-time-with-pause combat system and a world large enough to explore for hundreds of hours. The Infinity Engine's detailed environments, party management depth, and Forgotten Realms narrative established BioWare as the leading developer of story-driven computer RPGs.

Deep Dive

Baldur's Gate was developed by BioWare — Ray Muzyka and Greg Zeschuk's studio — as their debut game. The real-time-with-pause combat system — which let players pause the action to issue commands before unpausing — was a design solution to the tension between turn-based RPG strategy and real-time action. The game's six-character party, each with full Dungeons and Dragons stats and a distinct personality, became the template for BioWare's subsequent games including Neverwinter Nights, Knights of the Old Republic, and Dragon Age.

Developer Story

Baldur's Gate was developed by BioWare in Edmonton, Alberta, under Ray Muzyka and Greg Zeschuk. The game took approximately three years to develop and was designed to revive the Dungeons and Dragons CRPG genre that had been commercially dormant since the early 1990s. The game launched in December 1998.

Did You Know?

  • Baldur's Gate was BioWare's first game — Ray Muzyka and Greg Zeschuk founded the studio while studying medicine and produced the game in approximately three years.
  • The game's Infinity Engine was licensed by Black Isle Studios for Planescape: Torment and Icewind Dale, creating a family of CRPG games that dominated the genre at the end of the 1990s.
  • The voice of Sarevok — the game's antagonist — was performed by Kevin Michael Richardson, who later voiced the Joker in Batman: The Animated Series.
  • Baldur's Gate was the highest-rated PC game of 1998 and sold over 2 million copies — a commercial success that surprised Black Isle and Interplay given the perceived commercial decline of the CRPG genre.