1993 · Platform · Genesis
The Genesis version of Aladdin was developed separately from the SNES version and used actual animation cels from the Disney film — the first time a licensed game had used authentic film production assets. The result was animation quality that no other Genesis game approached. Designer Dave Perry created a game that was genuinely reviewed as superior to the SNES alternative.
The Genesis Aladdin was developed by Virgin Games under Dave Perry using actual animation artwork produced by Disney's animation studio — a licensing arrangement unprecedented in game development. Each character frame was drawn by Disney animators in the same style as the film, giving the game animation that was visually continuous with the movie. The SNES version, developed separately by Capcom, was considered technically inferior despite the SNES's stronger hardware.
Aladdin was developed by Virgin Games in London under Dave Perry, who negotiated access to Disney's animation production assets. The game launched in November 1993 and was commercially successful, becoming one of the best-selling Genesis games of the holiday season.