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Breakout
Year1976
Decade1970s
GenreAction
PlatformArcade
DeveloperSteve Wozniak
PublisherAtari
1970s

Breakout

1976 · Action · Arcade

Overview

Breakout is a 1976 Atari arcade game in which a player uses a paddle to bounce a ball against a wall of bricks, trying to clear every brick without letting the ball fall off the bottom of the screen. It evolved from Pong's paddle mechanics into a single-player challenge with escalating difficulty, and was a massive commercial and cultural hit. The hardware design was famously completed by Steve Wozniak in four days on a challenge from Nolan Bushnell, using an unusually efficient circuit that industry engineers struggled to reverse-engineer. The concept inspired countless clones and remains one of the most imitated game mechanics ever created.

Deep Dive

Breakout was conceived by Nolan Bushnell and Steve Bristow as a single-player variant of Pong. Atari hired Steve Wozniak — still years before co-founding Apple Computer — to design the hardware, and he famously completed the task in four days with only 44 chips, far fewer than the engineers had thought possible. The game featured eight rows of bricks in four colors with different point values. As the ball cleared the top rows and entered the space above, it bounced rapidly at increasing speed, making the endgame extremely challenging. The Atari 2600 home version in 1978 became one of the system's best-sellers and introduced the game to home audiences worldwide. The 1986 sequel Super Breakout added multiple balls and other innovations, and the franchise's influence is still felt in modern puzzle games.